N body gravity simulation geometry nodes
$0+
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Mubasshir Akhtar
A n-body simulation made entirely in geometry nodes in Blender. The gravitational acceleration is calculated using the "for each" zone, and the position and velocity are calculated following Verlet integration.
The input geometry can be changed to any mesh. The mass of particles can be varied by changing the G parameter.
A .blend file with the geometry nodes and shading set up
Size
807 KB
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